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// Distance_1D
// by REAS <http://reas.com>
int thin = 8;
int thick = 36;
float xpos1 = 134.0;
float xpos2 = 44.0;
float xpos3 = 58.0;
float xpos4 = 120.0;
void setup()
{
size(200, 200);
noStroke();
framerate(60);
}
void draw()
{
background(0);
float mx = mouseX * 0.4 - width/5.0;
fill(102);
rect(xpos2, 0, thick, height/2);
fill(204);
rect(xpos1, 0, thin, height/2);
fill(102);
rect(xpos4, height/2, thick, height/2);
fill(204);
rect(xpos3, height/2, thin, height/2);
xpos1 += mx/16;
xpos2 += mx/64;
xpos3 -= mx/16;
xpos4 -= mx/64;
if(xpos1 < -thin) { xpos1 = width; }
if(xpos1 > width) { xpos1 = -thin; }
if(xpos2 < -thick) { xpos2 = width; }
if(xpos2 > width) { xpos2 = -thick; }
if(xpos3 < -thin) { xpos3 = width; }
if(xpos3 > width) { xpos3 = -thin; }
if(xpos4 < -thick) { xpos4 = width; }
if(xpos4 > width) { xpos4 = -thick; }
}
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