|
// Noise1D
// Daniel Shiffman <http://www.shiffman.net>
float xoff = 0.0;
float xincrement = 0.01;
void setup() {
size(200,200);
background(0);
framerate(30);
smooth();
noStroke();
}
void draw()
{
// Create an alpha blended background
fill(0, 10);
rect(0,0,width,height);
//float n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2,16,16);
}
|