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// Pixel Array
// by REAS <http://reas.com>
PImage a;
int[] aPixels;
int direction = 1;
boolean onetime = true;
float signal;
void setup()
{
size(200, 200);
aPixels = new int[width*height];
noFill();
stroke(255);
framerate(30);
a = loadImage("ystone08.jpg");
for(int i=0; i<width*height; i++) {
aPixels[i] = a.pixels[i];
}
}
void draw()
{
if (signal > width*height-1 || signal < 0) {
direction = direction * -1;
}
if(mousePressed) {
if(mouseY > height-1) { mouseY = height-1; }
if(mouseY < 0) { mouseY = 0; }
signal = mouseY*width+mouseX;
} else {
signal += (0.33*direction);
}
if(keyPressed) {
loadPixels();
for (int i=0; i<width*height; i++) {
pixels[i] = aPixels[i];
}
updatePixels();
rect(signal%width-5, int(signal/width)-5, 10, 10);
point(signal%width, int(signal/width));
} else {
loadPixels();
for (int i=0; i<width*height; i++) {
pixels[i] = aPixels[int(signal)];
}
updatePixels();
}
}
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