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// Simple Curves
// by REAS <http://reas.com>
void setup() {
size(200, 200);
colorMode(RGB, 100);
background(0);
noLoop();
}
void draw() {
stroke(40);
beginShape(LINE_STRIP);
for(int i=0; i<width; i++) {
vertex(i, singraph((float)i/width)*height);
}
endShape();
stroke(55);
beginShape(LINE_STRIP);
for(int i=0; i<width; i++) {
vertex(i, quad((float)i/width)*height);
}
endShape();
stroke(70);
beginShape(LINE_STRIP);
for(int i=0; i<width; i++) {
vertex(i, quadHump((float)i/width)*height);
}
endShape();
stroke(85);
beginShape(LINE_STRIP);
for(int i=0; i<width; i++) {
vertex(i, hump((float)i/width)*height);
}
endShape();
stroke(100);
beginShape(LINE_STRIP);
for(int i=0; i<width; i++) {
vertex(i, squared((float)i/width)*height);
}
endShape();
}
float singraph(float sa) {
sa = (sa - 0.5) * 1.0; //scale from -1 to 1
sa = sin(sa*PI)/2 + 0.5;
return sa;
}
float quad(float sa) {
return sa*sa*sa*sa;
}
float quadHump(float sa) {
sa = (sa - 0.5); //scale from -2 to 2
sa = sa*sa*sa*sa * 16;
return sa;
}
float hump(float sa) {
sa = (sa - 0.5) * 2; //scale from -2 to 2
sa = sa*sa;
if(sa > 1) { sa = 1; }
return 1-sa;
}
float squared(float sa) {
sa = sa*sa;
return sa;
}
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