|
// Sine_Cosine
// by REAS <http://reas.com>
int i = 45;
int j = 225;
float pos1 = 0;
float pos2 = 0;
float pos3 = 0;
float pos4 = 0;
int sc = 40;
void setup()
{
size(200, 200);
noStroke();
smooth();
framerate(60);
}
void draw()
{
background(0);
fill(51);
rect(60, 60, 80, 80);
fill(255);
ellipse(pos1, 36, 32, 32);
fill(153);
ellipse(36, pos2, 32, 32);
fill(255);
ellipse(pos3, 164, 32, 32);
fill(153);
ellipse(164, pos4, 32, 32);
i += 3;
j -= 3;
if(i > 405) {
i = 45;
j = 225;
}
float ang1 = radians(i); // convert degrees to radians
float ang2 = radians(j); // convert degrees to radians
pos1 = width/2 + (sc * cos(ang1));
pos2 = width/2 + (sc * sin(ang1));
pos3 = width/2 + (sc * cos(ang2));
pos4 = width/2 + (sc * sin(ang2));
}
|