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// Sprite (Teddy)
// by James Patterson <http://www.presstube.com> and REAS <http://reas.com>
PImage teddy;
float xpos;
float ypos;
float drag = 30.0;
void setup()
{
size(200,200);
teddy = loadImage("teddy.gif");
xpos = width/2;
ypos = height/2;
framerate(60);
}
void draw()
{
background(102);
float difx = mouseX - xpos-teddy.width/2;
if(abs(difx) > 1.0) {
xpos = xpos + difx/drag;
xpos = constrain(xpos, 0, width-teddy.width);
}
float dify = mouseY - ypos-teddy.height/2;
if(abs(dify) > 1.0) {
ypos = ypos + dify/drag;
ypos = constrain(ypos, 0, height-teddy.height);
}
// Display the sprite at the position xpos, ypos
image(teddy, xpos, ypos);
}
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