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  Reference for Processing (BETA) version 91+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.  
Name  

perspective()

   
Examples  
// Re-creates the default perspective 
size(100, 100, P3D); 
noFill(); 
float fov = PI/3.0; 
float cameraZ = (height/2.0) / tan(PI * fov / 360.0); 
perspective(fov, float(width)/float(height), 
            cameraZ/10.0, cameraZ*10.0); 
translate(50, 50, 0); 
rotateX(-PI/6); 
rotateY(PI/3); 
box(45); 
Description   Sets a perspective projection applying foreshortening, making distant objects appear smaller than closer ones. The parameters define a viewing volume with the shape of truncated pyramid. Objects near to the front of the volume appear their actual size, while farther objects appear smaller. This projection simulates the perspective of the world more accurately than orthographic projection. The version of perspective without parameters sets the default perspective and the version with four parameters allows the programmer to set the area precisely. The default values are: perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0) where cameraZ is ((height/2.0) / tan(PI*60.0/360.0));
   
Syntax  
perspective()
perspective(fov, aspect, zNear, zFar)
   
Parameters  
fov   float: field-of-view angle (in radians) for vertical direction

aspect   float: ratio of width to height

zNear   float: z-position of nearest clipping plane

zFar   float: z-position of nearest farthest plane

   
Returns   None
   
Usage   Web & Application
   
 
 






   
 
Updated: Fri Jul 15 16:35:55 PDT 2005
 
 








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