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  Reference for Processing (BETA) version 91+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.  
Name  

screenY()

   
Examples  
void setup() { 
  size(100, 100, P3D); 
} 
 
void draw() { 
  background(204); 
  
  float x = mouseX; 
  float y = mouseY; 
  float z = -100; 
  
  // Draw "X" at z = -100 
  stroke(255); 
  line(x-10, y-10, z, x+10, y+10, z); 
  line(x+10, y-10, z, x-10, y+10, z); 
  
  // Draw line in 2D at same y value 
  // Notice the parallax 
  stroke(102); 
  line(0, y, 0, width, y, 0); 
  
  // Draw 2D line to match the y value 
  // element drawn at z = -100 
  stroke(0); 
  float theY = screenY(x, y, z); 
  line(0, theY, 0, width, theY, 0);    
}  

Description   Takes a three-dimensional X, Y, Z position and returns the Y value for where it will appear on a (two-dimensional) screen.
   
Syntax  
screenY(x, y, z)
   
Parameters  
x   int or float: 3D x coordinate to be mapped

y   int or float: 3D y coordinate to be mapped

z   int or float: 3D z coordinate to be mapped

   
Returns   float
   
Usage   Web & Application
   
Related   screenX()
screenZ()
 
 






   
 
Updated: Fri Jul 15 16:36:07 PDT 2005
 
 








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