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  Reference for Processing (BETA) version 91+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.  
Name  

textureMode()

   
Examples  
noStroke(); 
PImage a = loadImage("arch.jpg"); 
textureMode(IMAGE); 
beginShape(); 
texture(a); 
vertex(10, 20, 0, 0); 
vertex(80, 5, 100, 0); 
vertex(95, 90, 100, 100); 
vertex(40, 95, 0, 100); 
endShape(); 
noStroke(); 
PImage a = loadImage("arch.jpg"); 
textureMode(NORMALIZED); 
beginShape(); 
texture(a); 
vertex(10, 20, 0, 0); 
vertex(80, 5, 1, 0); 
vertex(95, 90, 1, 1); 
vertex(40, 95, 0, 1); 
endShape(); 
Description   Sets the coordinate space for texture mapping. There are two options, IMAGE, which refers to the actual coordinates of the image, and NORMALIZED, which refers to a normalized space of values ranging from 0 to 1. The default mode is IMAGE. In IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (0,100) (100,200) (0,200). The same mapping in NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1).
   
Syntax  
texture(MODE); 
   
Parameters  
MODE   either IMAGE or NORMALIZED

   
Returns   None
   
Usage   Application & Web
   
Related   texture()
 
 






   
 
Updated: Fri Jul 15 16:36:15 PDT 2005
 
 








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