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coding_dojos [2018/10/27 13:29] – [2005] adolfont | coding_dojos [2020/11/19 11:42] (current) – external edit 127.0.0.1 |
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* Bravo, Mariana, and Alfredo Goldman. [[https://link.springer.com/chapter/10.1007/978-3-642-13054-0_41|"Reinforcing the learning of agile practices using coding dojos."]] In International Conference on Agile Software Development, pp. 379-380. Springer, Berlin, Heidelberg, 2010. | * Bravo, Mariana, and Alfredo Goldman. [[https://link.springer.com/chapter/10.1007/978-3-642-13054-0_41|"Reinforcing the learning of agile practices using coding dojos."]] In International Conference on Agile Software Development, pp. 379-380. Springer, Berlin, Heidelberg, 2010. |
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| * de Jesus, Angelo Magno, Gislaine Moura da Silva, and Ismar Frango Silveira. [[https://www.researchgate.net/profile/Angelo_Jesus/publication/321494139_Using_Coding_Dojo_with_Mobile_Game_Development_to_Engage_Students_to_Learn_Programing/links/5a25aee84585155dd42154d4/Using-Coding-Dojo-with-Mobile-Game-Development-to-Engage-Students-to-Learn-Programing.pdf|"Using Coding Dojo with Mobile Game Development to Engage Students to Learn Programing."]] (2010). |
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=== 2013 === | === 2013 === |
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* da R Rodrigues, Peterson Luiz, Luiz Paulo Franz, Jean Felipe P. Cheiran, João Pablo S. da Silva, and Andréa S. Bordin. [[https://dl.acm.org/citation.cfm?id=3131180|"Coding Dojo as a transforming practice in collaborative learning of programming: an experience report."]] In Proceedings of the 31st Brazilian Symposium on Software Engineering, pp. 348-357. ACM, 2017. | * da R Rodrigues, Peterson Luiz, Luiz Paulo Franz, Jean Felipe P. Cheiran, João Pablo S. da Silva, and Andréa S. Bordin. [[https://dl.acm.org/citation.cfm?id=3131180|"Coding Dojo as a transforming practice in collaborative learning of programming: an experience report."]] In Proceedings of the 31st Brazilian Symposium on Software Engineering, pp. 348-357. ACM, 2017. |
| * Lee, Young, Dhanunjaya Bhargavan Marepalli, and Jeong Yang. [[https://dl.acm.org/citation.cfm?id=3079049|"Teaching test-drive development using Dojo."]] Journal of Computing Sciences in Colleges 32, no. 4 (2017): 106-112. |
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=== 2018 === | === 2018 === |
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* Rocha, Fabio Gomes, Rosimeri Ferraz Sabino, and Guillermo Rodriguez. "Using Dojo as a Pedagogical Practice to Introduce Undergraduate Students to Programming." [[http://cleilaclo2018.mackenzie.br/docs/LACLO/SHORT/183500.pdf|"Using Dojo as a Pedagogical Practice to Introduce Undergraduate Students to Programming"]]. CLEI LACLO. | * Rocha, Fabio Gomes, Rosimeri Ferraz Sabino, and Guillermo Rodriguez. [[http://cleilaclo2018.mackenzie.br/docs/LACLO/SHORT/183500.pdf|"Using Dojo as a Pedagogical Practice to Introduce Undergraduate Students to Programming"]]. CLEI LACLO. |
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| ====== Papers somehow related to Coding Dojos ====== |
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| === 2011 === |
| * Aniche, Mauricio Finavaro, and Guilherme de Azevedo Silveira. "Increasing learning in an agile environment: Lessons learned in an agile team." In Agile Conference (AGILE), 2011, pp. 289-295. IEEE, 2011. https://ieeexplore.ieee.org/abstract/document/6005834 |
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| === 2019 === |
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| * Salza, Pasquale, Paolo Musmarra, and Filomena Ferrucci. "Agile Methodologies in Education: A Review." In Agile and Lean Concepts for Teaching and Learning, pp. 25-45. Springer, Singapore, 2019. https://link.springer.com/chapter/10.1007/978-981-13-2751-3_2 |
| * Embury, Suzanne M., Martin Borizanov, and Caroline Jay. "Red-Green-Go! A Self-Organising Game for Teaching Test-Driven Development." In Agile and Lean Concepts for Teaching and Learning, pp. 415-441. Springer, Singapore, 2019. https://link.springer.com/chapter/10.1007/978-981-13-2751-3_19 |
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====== OLD ====== | ====== OLD ====== |