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// Bounce
// by REAS <http://reas.com>
int size = 60; // Width of the shape
float xpos, ypos; // Starting position of shape
float xspeed = 2.8; // Speed of the shape
float yspeed = 2.2; // Speed of the shape
int xdirection = 1; // Left or Right
int ydirection = 1; // Top to Bottom
void setup()
{
size(200, 200);
noStroke();
framerate(30);
smooth();
// Set the starting position of the shape
xpos = width/2;
ypos = height/2;
}
void draw()
{
background(102);
// Update the position of the shape
xpos = xpos + ( xspeed * xdirection );
ypos = ypos + ( yspeed * ydirection );
// Test to see if the shape exceeds the boundaries of the screen
// If it does, reverse its direction by multiplying by -1
if (xpos > width-size || xpos < 0) {
xdirection *= -1;
}
if (ypos > height-size || ypos < 0) {
ydirection *= -1;
}
// Draw the shape
ellipse(xpos+size/2, ypos+size/2, size, size);
}
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