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// Brownian motion
// by REAS <http://reas.com>
int num = 2000;
int range = 4;
float[] ax = new float[num];
float[] ay = new float[num];
void setup()
{
size(200, 200);
for(int i=0; i<num; i++) {
ax[i] = 50;
ay[i] = height/2;
}
framerate(30);
}
void draw()
{
background(51);
// Shift all elements 1 place to the left
for(int i=1; i<num; i++) {
ax[i-1] = ax[i];
ay[i-1] = ay[i];
}
// Put a new value at the end of the array
ax[num-1] += random(-range, range);
ay[num-1] += random(-range, range);
// Constrain all points to the screen
ax[num-1] = constrain(ax[num-1], 0, width);
ay[num-1] = constrain(ay[num-1], 0, height);
// Draw a line connecting the points
for(int i=1; i<num; i++) {
float val = float(i)/num * 204.0 + 51;
stroke(val);
line(ax[i-1], ay[i-1], ax[i], ay[i]);
}
}
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