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| Name |
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normal() |
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| Examples |
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| Description |
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Sets the current normal vector. This is for drawing three dimensional shapes and surfaces and specifies a vector perpendicular to the surface of the shape which determines how lighting affects it. Processing attempts to automatically assign normals to shapes, but since that's imperfect, this is a better option when you want more control. This function is identical to glNormal3f() in OpenGL. |
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| Syntax |
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normal(nx, ny, nz)
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| Parameters |
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| nx |
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float: x direction
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| ny |
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float: y direction
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| nz |
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float: z direction
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| Returns |
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None |
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| Usage |
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Web & Application |
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| Related |
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beginShape() endShape() lights() |
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