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Name |
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normal() |
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Examples |
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Description |
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Sets the current normal vector. This is for drawing three dimensional shapes and surfaces and specifies a vector perpendicular to the surface of the shape which determines how lighting affects it. Processing attempts to automatically assign normals to shapes, but since that's imperfect, this is a better option when you want more control. This function is identical to glNormal3f() in OpenGL. |
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Syntax |
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normal(nx, ny, nz)
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Parameters |
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nx |
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float: x direction
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ny |
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float: y direction
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nz |
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float: z direction
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Returns |
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None |
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Usage |
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Web & Application |
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Related |
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beginShape() endShape() lights() |
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