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Name |
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lights() |
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Examples |
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size(100, 100, P3D);
background(0);
noStroke();
// Sets the default ambient
// and directional light
lights();
translate(20, 50, 0);
sphere(30);
translate(60, 0, 0);
sphere(30);
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void setup() {
size(100, 100, P3D);
background(0);
noStroke();
}
void draw() {
// Add lights at the beginning
// of draw() to keep them persistent
lights();
translate(20, 50, 0);
sphere(30);
translate(60, 0, 0);
sphere(30);
}
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Description |
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Sets the the default ambient light, directional light, falloff, and specular values. The defaults are are ambientLight(128, 128, 128) and directionalLight(128, 128, 128, 0, 0, -1), falloff(1, 0, 0), and specular(0, 0, 0). Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. |
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Syntax |
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lights()
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Returns |
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None |
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Usage |
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Web & Application |
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Related |
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ambientLight() directionalLight() pointLight() spotLight() |
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