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coding_dojos [2018/10/27 12:59] – [Papers on Coding Dojos] adolfontcoding_dojos [2020/11/19 11:42] (current) – external edit 127.0.0.1
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-  2018Short paper: [[http://cleilaclo2018.mackenzie.br/docs/LACLO/SHORT/183500.pdf|Using Dojo as a Pedagogical Practice to Introduce Undergraduate Students to Programming]]. Fabio Gomes Rocha,  Rosimeri Ferraz SabinoGuillermo RodriguezCLEI LACLO.+==== 2005 ==== 
 + 
 +  BossavitLaurent, and Emmanuel Gaillot. [[https://link.springer.com/chapter/10.1007/11499053_54|"The coder’s dojo–a different way to teach and learn programming."]] In International Conference on Extreme Programming and Agile Processes in Software Engineering, pp. 290-291. Springer, Berlin, Heidelberg, 2005. 
 + 
 +=== 2008 === 
 +  * Sato, Danilo Toshiaki, Hugo Corbucci, and Mariana Vivian Bravo. [[https://ieeexplore.ieee.org/abstract/document/4599522?reload=true|"Coding dojo: An environment for learning and sharing agile practices."]] In Agile, 2008. AGILE'08. Conference, pp. 459-464. IEEE, 2008. 
 + 
 +=== 2010 ===  
 + 
 +  * Bravo, Mariana, and Alfredo Goldman. [[https://link.springer.com/chapter/10.1007/978-3-642-13054-0_41|"Reinforcing the learning of agile practices using coding dojos."]] In International Conference on Agile Software Development, pp. 379-380. Springer, Berlin, Heidelberg, 2010. 
 + 
 +  * de Jesus, Angelo Magno, Gislaine Moura da Silva, and Ismar Frango Silveira. [[https://www.researchgate.net/profile/Angelo_Jesus/publication/321494139_Using_Coding_Dojo_with_Mobile_Game_Development_to_Engage_Students_to_Learn_Programing/links/5a25aee84585155dd42154d4/Using-Coding-Dojo-with-Mobile-Game-Development-to-Engage-Students-to-Learn-Programing.pdf|"Using Coding Dojo with Mobile Game Development to Engage Students to Learn Programing."]] (2010). 
 + 
 +=== 2013 === 
 + 
 +  * Da Luz, Ramiro Batista, Adolfo Gustavo Serra Seca Neto, and Robinson Vida Noronha. [[https://ieeexplore.ieee.org/abstract/document/6601956|"Teaching TDD, the coding dojo style."]] In Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on, pp. 371-375. IEEE, 2013. 
 +  * Heinonen, Kenny, Kasper Hirvikoski, Matti Luukkainen, and Arto Vihavainen. [[https://dl.acm.org/citation.cfm?id=2512306|"Learning agile software engineering practices using coding dojo."]] In Proceedings of the 14th annual ACM SIGITE conference on Information technology education, pp. 97-102. ACM, 2013. 
 + 
 + 
 +=== 2014 === 
 + 
 +  * Rooksby, John, Johanna Hunt, and Xiaofeng Wang. [[https://link.springer.com/chapter/10.1007/978-3-319-06862-6_18|"The theory and practice of randori coding dojos."]] In International Conference on Agile Software Development, pp. 251-259. Springer, Cham, 2014. 
 + 
 +=== 2015 === 
 + 
 +  * Estácio, Bernardo, Natasha Valentim, Luis Rivero, Tayana Conte, and Rafael Prikladnicki. [[https://ieeexplore.ieee.org/abstract/document/7070424/|"Evaluating the use of pair programming and coding dojo in teaching mockups development: An empirical study."]] In System Sciences (HICSS), 2015 48th Hawaii International Conference on, pp. 5084-5093. IEEE, 2015. 
 +  * Estácio, Bernardo, Roberto Oliveira, Sabrina Marczak, Marcos Kalinowski, Alessandro Garcia, Rafael Prikladnicki, and Carlos Lucena. [[https://ieeexplore.ieee.org/abstract/document/7328019|"Evaluating collaborative practices in acquiring programming skills: Findings of a controlled experiment."]] In Software Engineering (SBES), 2015 29th Brazilian Symposium on, pp. 150-159. IEEE, 2015. 
 + 
 +=== 2016 === 
 + 
 +  * Estácio, Bernardo, Franz Zieris, Lutz Prechelt, and Rafael Prikladnicki. [[https://dl.acm.org/citation.cfm?id=2897603|"On the randori training dynamics."]] In Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering, pp. 44-47. ACM, 2016. 
 + 
 +=== 2017 === 
 + 
 +  * da R Rodrigues, Peterson Luiz, Luiz Paulo Franz, Jean Felipe P. Cheiran, João Pablo S. da Silva, and Andréa S. Bordin. [[https://dl.acm.org/citation.cfm?id=3131180|"Coding Dojo as a transforming practice in collaborative learning of programming: an experience report."]] In Proceedings of the 31st Brazilian Symposium on Software Engineering, pp. 348-357. ACM, 2017. 
 +  * Lee, Young, Dhanunjaya Bhargavan Marepalli, and Jeong Yang. [[https://dl.acm.org/citation.cfm?id=3079049|"Teaching test-drive development using Dojo."]] Journal of Computing Sciences in Colleges 32, no. 4 (2017): 106-112. 
 + 
 +=== 2018 === 
 + 
 + 
 +  * Rocha, Fabio Gomes, Rosimeri Ferraz Sabino, and Guillermo Rodriguez.  [[http://cleilaclo2018.mackenzie.br/docs/LACLO/SHORT/183500.pdf|"Using Dojo as a Pedagogical Practice to Introduce Undergraduate Students to Programming"]].  CLEI LACLO. 
 + 
 + 
 + 
 +====== Papers somehow related to Coding Dojos ====== 
 + 
 +=== 2011 === 
 +  * AnicheMauricio Finavaro, and Guilherme de Azevedo Silveira. "Increasing learning in an agile environment: Lessons learned in an agile team." In Agile Conference (AGILE), 2011, pp. 289-295. IEEE, 2011. https://ieeexplore.ieee.org/abstract/document/6005834 
 + 
 +=== 2019 === 
 + 
 +  * SalzaPasquale, Paolo Musmarra, and Filomena Ferrucci"Agile Methodologies in Education: A Review." In Agile and Lean Concepts for Teaching and Learning, pp. 25-45. Springer, Singapore, 2019. https://link.springer.com/chapter/10.1007/978-981-13-2751-3_2 
 +  * Embury, Suzanne M., Martin Borizanov, and Caroline Jay. "Red-Green-Go! A Self-Organising Game for Teaching Test-Driven Development." In Agile and Lean Concepts for Teaching and Learning, pp. 415-441. Springer, Singapore, 2019. https://link.springer.com/chapter/10.1007/978-981-13-2751-3_19 
  
 ====== OLD ====== ====== OLD ======
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-  * Original +  * <del>Original</del> 
-  * Sato+  * <del>Sato</del>
   * Aniche   * Aniche
   * Bravo   * Bravo
-  * Ramiro 1+  * <del>Ramiro 1</del>
   * Ramiro 2   * Ramiro 2
-  * Finland +  * <del>Finland</del> 
-  * XP2014+  * <del>XP2014</del>
  
 ==== XP 2014 paper ==== ==== XP 2014 paper ====
coding_dojos.1540645192.txt.gz · Last modified: 2020/11/19 11:42 (external edit)