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  Reference for Processing (BETA) version 91+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.  
Name  

bezierVertex()

   
Examples  
beginShape(LINE_STRIP); 
vertex(30, 20); 
bezierVertex(80, 0, 80, 75, 30, 75); 
endShape(); 
beginShape(POLYGON); 
vertex(30, 20); 
bezierVertex(80, 0, 80, 75, 30, 75); 
bezierVertex(50, 80, 60, 25, 30, 20); 
endShape(); 
Description   Specifies vertex coordinates for Bezier curves. Each call to bezierVertex() defines the position of two control points and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time bezierVertex() is used within a beginShape() call, it must be prefaced with a call to vertex() to set the first anchor point. This function must be used between beginShape() and endShape() can only be used with the drawing types POLYGON, LINE_LOOP, and LINE_STRIP. Using the 3D version of requires rendering with P3D or OPENGL (see the Environment reference for more information).
   
Syntax  
bezierVertex(x1, y1, x2, y2, x3, y3)
bezierVertex(x1, y1, z1, x2, y2, z2, x3, y3, z3)
   
Parameters  
x1   The x-coordinate of 1st control point, either a float or int

y1   The y-coordinate of 1st control point, either a float or int

z1   The z-coordinate of 1st control point, either a float or int

x2   The x-coordinate of 2nd control point, either a float or int

y2   The y-coordinate of 2nd control point, either a float or int

z2   The z-coordinate of 2nd control point, either a float or int

x3   The x-coordinate of anchor point, either a float or int

y3   The y-coordinate of anchor point, either a float or int

z3   The z-coordinate of anchor point, either a float or int

   
Usage   Web & Application
   
Related   curveVertex()
vertex()
bezier()
 
 






   
 
Updated: Fri Jul 15 16:35:32 PDT 2005
 
 








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