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  Reference for Processing (BETA) version 91+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.  
Name  

directionalLight()

   
Examples  
size(100, 100, P3D); 
background(0); 
noStroke(); 
directionalLight(51, 102, 126, -1, 0, 0); 
translate(20, 50, 0); 
sphere(30); 
size(100, 100, P3D); 
background(0); 
noStroke(); 
directionalLight(51, 102, 126, 0, -1, 0); 
translate(80, 50, 0); 
sphere(30); 
 
Description   Adds a directional light. Directional light comes from one direction and is stronger when hitting a surface squarely and weaker if it hits at a a gentle angle. After hitting a surface, a directional lights scatters in all directions. Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. The affect of the v1, v2, and v3 parameters is determined by the current color mode. The nx, ny, and nz parameters specify the direction the light is facing. For example, setting ny to -1 will cause the geometry to be lit from below (the light is facing directly upward).
   
Syntax  
directionalLight(v1, v2, v3, nx, ny, nz)
   
Parameters  
v1   int or float: red or hue value

v2   int or float: green or hue value

v3   int or float: blue or hue value

nx   int or float: direction along the x axis

ny   int or float: direction along the y axis

nz   int or float: direction along the z axis

   
Returns   None
   
Usage   Web & Application
   
Related   lights()
ambientLight()
pointLight()
spotLight()
 
 






   
 
Updated: Fri Jul 15 16:35:37 PDT 2005
 
 








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