FAQ
 
 
Cover  \ Exhibition  \ Learning  \ Reference  \ Download  \ Discourse   
      Language \ Environment \ Libraries \ Comparison
 
   
   
Abridged (A-Z) \ Complete (A-Z)  
   
  Reference for Processing (BETA) version 91+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.  
Name  

lightFalloff()

   
Examples  
Coming soon... 
 

Description   Sets the falloff rates for point lights, spot lights, and ambient lights. The parameters are used to determine the falloff with the following equation:

d = distance from light position to vertex position
falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC)

Like fill(), it affects only the elements which are created after it in the code. The default value if LightFalloff(1.0, 0.0, 0.0). Thinking about an ambient light with a falloff can be tricky. It is used, for example, if you wanted a region of your scene to be lit ambiently one color and another region to be lit ambiently by another color, you would use an ambient light with location and falloff. You can think of it as a point light that doesn't care which direction a surface is facing.
   
Syntax  
lightFalloff(constant, linear, quadratic)
   
Parameters  
constant   int or float: constant value for determining falloff

linear   int or float: linear value for determining falloff

quadratic   int or float: quadratic value for determining falloff

   
Returns   None
   
Usage   Web & Application
   
Related   lights()
ambientLight()
pointLight()
spotLight()
lightSpecular()
 
 






   
 
Updated: Fri Jul 15 16:35:43 PDT 2005
 
 








Creative Commons License
 
  Processing is an open project initiated by Ben Fry and Casey Reas  
  © Info